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Qt full screen window
Qt full screen window







  1. #Qt full screen window full
  2. #Qt full screen window software
  3. #Qt full screen window license

  • The freedom to improve the program and release your improvements to the public, so that the whole community benefits.
  • The freedom to redistribute copies so you can help your neighbor.
  • The freedom to study how the program works and adapt it to specific needs.
  • The freedom to run the program for any purpose.
  • Use of open source licensing gives users four primary degrees of freedom when using Qt applications or devices:

    #Qt full screen window software

    We believe in the Free Software movement where using software comes with certain rights, but also certain obligations. Ĭheck out which components are available under the different open source models in the Qt Product Map. Qt also ships with third party open source components that might require respective licensing compliancy, if used.

    #Qt full screen window license

    Please note that there are parts of Qt that are only provided under GPL for open source users that will require you to license your application under a GPL compatible license. This is the primary open source Qt license, which covers the majority of Qt modules. LGPL – Any modification to a Qt component covered by the GNU Lesser General Public License must be contributed back to the community. Your users are granted rights founded on the four freedoms of the GNU General Public License.

    #Qt full screen window full

    GPL – All users have the rights to obtain, modify and redistribute the full source code of your application. Example program: // Using SDL2 to create an application window #include "SDL.When selecting an open source license for your project, you contribute to free and open source software development by using Qt under any of the following licenses: LGPL version 3, GPL version 2 and GPL version 3.īasic Premises of the Qt Open Source Model This function is available since SDL 2.0.0. This limitation may be removed in a future version of SDL. On non-Apple devices, SDL requires you to either not link to the Vulkan loader or link to a dynamic library version. If SDL_WINDOW_METAL is specified on an OS that does not support Metal, SDL_CreateWindow() will fail. If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. If the window is created with any of the SDL_WINDOW_OPENGL or SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function ( SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the corresponding UnloadLibrary function is called by SDL_DestroyWindow(). Window size is actually limited to 16384 x 16384 for all platforms at window creation. If the window is set fullscreen, the width and height parameters w and h will not be used. Note that when this flag is set, the drawable size can vary after the window is created and should be queried after major window events such as when the window is resized or moved between displays.

    qt full screen window

    Use SDL_GetWindowSize() to query the client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() to query the drawable size in pixels. If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size in pixels may differ from its size in screen coordinates on platforms with high-DPI support (e.g. On Apple's macOS, you must set the NSHighResolutionCapable ist property to YES, otherwise you will not receive a High-DPI OpenGL canvas. SDL_WINDOW_SHOWN may be queried later using SDL_GetWindowFlags(). The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set. SDL_WINDOW_SHOWN is ignored by SDL_CreateWindow(). SDL_WINDOW_ALLOW_HIGHDPI: window should be created in high-DPI mode if supported (>= SDL 2.0.1).SDL_WINDOW_INPUT_GRABBED: window has grabbed input focus.SDL_WINDOW_MAXIMIZED: window is maximized.SDL_WINDOW_MINIMIZED: window is minimized.SDL_WINDOW_RESIZABLE: window can be resized.SDL_WINDOW_BORDERLESS: no window decoration.SDL_WINDOW_HIDDEN: window is not visible.SDL_WINDOW_METAL: window usable with a Metal instance.

    qt full screen window

  • SDL_WINDOW_VULKAN: window usable with a Vulkan instance.
  • SDL_WINDOW_OPENGL: window usable with an OpenGL context.
  • SDL_WINDOW_FULLSCREEN_DESKTOP: fullscreen window at desktop resolution.
  • SDL_WINDOW_FULLSCREEN: fullscreen window.
  • Remarksįlags may be any of the following OR'd together: Returns the window that was created or NULL on failure call SDL_GetError() for more information. The height of the window, in screen coordinatesĠ, or one or more SDL_WindowFlags OR'd together The width of the window, in screen coordinates The y position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED The x position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED The title of the window, in UTF-8 encoding SDL_Window * SDL_CreateWindow( const char *title, int x, int y, int w, int h, Uint32 flags) Function Parameters









    Qt full screen window